Critical Miss




Created 17 August 2008

Version 2.00

Percentage Roll Special Effect
01-30 No Special Effect
31-35 You take a -4 to defenses
36-40 Loose next round
41-45 Loose next round and take -4 to defenses
46-50 Hit the wrong person
51-55 Self inflicted damage
56-60 Critical hit on self
61-65 Loose standard action next round
66-70 Drop weapon
71-75 Weapon saves or breaks
76-80 Initiative becomes last
81-85 +10 vs Fort or Unconscious for 1d4 minutes
86-90 Critical hit on self and stunned for 1d4 rounds
91-99 Dramatic Effect
100 Roll Twice